Monday, March 23, 2020

Marching Off the Map



Page 27-28
From Margaret Mead (anthropologist)
The Post-Figurative Society
Agricultural Age
Adults determine life for their children
The Co-Figurative Society
Industrial Age
Adults & children figure out life together
The Pre-Figurative Society
Information Age
Children are to figure out lives by themselves

Page 40
1. Anxiety – a world full of messaging and expectations require margins
2. Addiction - a world full of stimulants and options requires self-regulations
3. Amoralism – a world full of pluralism and tolerance require convictions

Page 45
Terms that summarize Generation Z
Instant Access
They have a Google reflex, and can find answers now. No waiting.
New Normal
They grew up with terrorism, recession, and other common hardships.
On Demand
They expect entertainment when they want it and they can’t stand boredom.
Multi-Cultural
They’re mix of ethnic races; 50% increase in this identity since 2000.
Immediate Feedback
They insist on responses from social medial, games or friends.
Constant Contact
They’re always connected with few margins for solitude or silence.
Blended Family
They are used to new definitions of family, identity and sexuality
Anything Goes
They grew up at a time when traditional morals are in question.

Page 46

Millennials or Gen Y (1983-2000)
Homelanders or Gen Z (2001-2018)
Technology
Use technology for entertainment
Will use technology to learn
Job
Compete with 80 million for jobs
Will Compete with 172 million for jobs
Siblings
Have 2-4 siblings
Will likely have 0-2 siblings
Population
Share the planet with 7.5 billion
Will share the planet with 11 billion
Demographic
Largest population is peers
Largest population will be older
Obesity
Growing problem with obesity
Gigantic problem with obesity
Communication
Communicates with text
Communicates with images
Share/Create
Shares things
Creates things
Multi-task
Multi-tasks with two screens
Multi-tasks with five screens
Personality
Confident & self-absorbed
Cautious and self-directed
Focus
Focuses on today
Focuses on the future
Future
Optimists
Realists

Page 53-33
1. Don’t think CONTROL, think CONNECT
2. Don’t think INFORM, think INTERPRET
3. Don’t think WHAT, think WHY
4. Don’t think “DO IT FOR THEM” think “HELP THEM DO IT”
5. Don’t think IMPOSE, think EXPOSE
6. Don’t think PERSPECTIVE, think DESCRIPTIVE
7. Don’t think COOL, think REAL
8. Don’t think LECTURE, think LAB

Page 64-65
Builders
Silent Gen
Boomers
Pig in Python Gen
Busters
Gen X
Millennials
Gen Y
Centennials
Gen Z
Birth Years
1929-1945
1946-1964
1965-1982
1983-2000
2001-2018
Life Paradigm
Be grateful you have a job
You owe me
Relate to me
Life is a cafeteria
I’m coping & hoping
Attitude to authority
Endure them
Replace them
Ignore them
Choose them
Do it yourself
Role of relationships
Significant
Limited: useful
Central: caring
Global
Utilitarian
实用主义        
Value Systems
Conservative
Self-based
Media
Shop Around
Pragmatic
实际的
Role of Career
Means for living
Central focus
Irritant
Place to serve
It’s my hobby
Schedules
Mellow
醇美
Frantic
发狂的
Aimless
Volatile
Multi-tasking on 5 screens
Technology
Hope to outlive it
Master it
Employ it
Enjoy it
Hacker
Market
Goods
Services
Experiences
Transformations
Reinvent me
View of Future
Seek to stabilize
Create it!
Skeptical
YOLO (You Only Live Once)
FOMO
(Fear of Missing Out)

Page 73
Our world is full of:
Consequently, students
can assume:
S – Speed
Slow is bad
C – Convenience
Hard is bad
E – Entertainment
Boring is bad
N – Nurture
Risk is bad
E – Entitlement
Labor is bad


Page 95
Does this need a facelift? (It’s good, but it just needs an update)
Does this need an overhaul? (It’s purpose is good, but now it must be altered)
Does this need a funeral? (It once was good, but no longer is relevant)

Page 181
The PRICE we pay for Social Media

P – Personal Platform
This has fostered a narcissistic culture of selfies.

R – Reactionary Opinions
This includes a preoccupation with others’ judgements

I – Instant Updates
This can make us impulsive with short attention spans

C – Constant Information
This has caused angst and depression in users.

E – External Stimuli
This can lead to addictive lifestyles with the phone.

Page 153
Students today…
Schools today…
Right-brained thinkers
Left-brained delivery
Learn by uploading, expressing self
Teach by downloading lectures
Experiential in nature
Passive in nature
Music & art enables retention
Music & art classes are first ones cut
Creativity drives them
Curriculum drives them
Desire to learn what’s relevant to real life
Teach for the next test and to simply raise scores

Page 155
D
Begin with a dilemma
How could you create intrigue with a dilemma?
I
Then you show an image
How could you leverage images?
C
This sparks conversations
How could you foster conversation?
E
This should lead to experience
How could you offer a platform for real experiences?

Page 159
If you think our future will require better schools, you’re wrong. The future of education calls for entirely new learning environments. If you think we’ll need better teachers, you’re wrong. Tomorrow’s learners will need guides who take on fundamentally different roles. – Dr Wayne Hammond

Page 208
Historical Era
How People
Differentiate Themselves
Agricultural Age
Stronger Muscles
Industrial Age
Stronger Machines
Information Age
Stronger Minds
Intelligence Age
Stronger Morals

Page 211
Stop asking…
Start asking…
What do you want to major in?
What problem do you want to solve?
What do you want out of life?
What is life asking of you?
How much money can you make?
What do you have to give?
How can you achieve something great?
How can you add value in this context?
What do you possess inside?
What are the needs or opportunities?
What will make you happy?
What are you being summoned to do?

Marching Off the Map:  Inspire Students to Navigate a Brand New World by  Tim Elmore with Andrew McPeak (2017)

No comments: